Approach · Safety-Critical Systems
ScopeCam
Industrial Camera Application
Overview
Android application enabling USB OTG industrial cameras (UVC standard) to work with mobile devices. Built for production and industrial environments requiring specialized camera hardware.
Being developed for commercial deployment in a friend's business that requires reliable industrial camera integration on mobile platforms.
Technical Details
Platform & Stack
- Android (Kotlin)
- libuvc integration via JNI/NDK (native C library)
- Performance: 25-30 FPS with <5% frame drop
- Refactored from AUSBC project with production-ready Frame API
Technical Challenges
- USB OTG communication protocols
- Native library integration (C → Kotlin via JNI)
- Memory pooling for efficient frame processing
- Camera initialization and configuration management
- Real-time frame delivery pipeline
Why This Matters
Commercial Development
Built for real business requirements with deployment constraints and reliability expectations.
Hardware Integration
Working with USB protocols and native hardware interfaces, not just high-level APIs.
Performance Optimization
Real-time frame processing with memory management constraints on mobile hardware.
Production Requirements
Meeting commercial reliability and performance standards for industrial use cases.
Development Context
This project emerged from a practical need—enabling industrial-grade cameras to work reliably on Android devices for production environments. The constraints are real: commercial deployment timelines, hardware compatibility requirements, performance expectations.
Working at the intersection of hardware protocols, native libraries, and Android development. Demonstrates ability to integrate low-level systems with mobile platforms.
Technical Depth
This project demonstrates understanding of:
- Android platform development and architecture
- USB OTG protocols and device communication
- JNI/NDK for native library integration
- Memory management in performance-critical contexts
- Real-time data processing pipelines
- Hardware compatibility and driver-level work